Showered With Praise

I adore Pillars of Eternity. I think you should, too. In this episode I talk about the game’s fresh approach to stats, races and classes and how it plays with expectations in novel ways. I also give props to Pillars of Eternity’s well crafted story and voice acting. Don’t stop there! It also has some mechanical improvements to speed up the flow of the game when compared to other titles in the genre.

Naturally, I also give nods to the fantastic Infinity Engine games PoE pays homage to. It’s an enhanced love song to the Dungeons & Dragons CRPGs from the late 90s/early 2000s. Any fan of the Baldur’s Gates and Planescape: Torment ought to give this game a look. There’s some Dragon Age love sprinkled throughout, in addition.

A Bit About Pillars of Eternity

The game itself has a cool origin story. It was a Kickstarter project by the guys at Obsidian Entertainment that raised over $4 million. Despite looking like an Infinity Engine game from back in the day it was built on Unity. Nostalgia meets modern.

Obsidian Knows How to Make RPGs

PoE comes from the studio that also brought us Knights of the Old Republic II, Neverwinter Nights II, Fallout: New Vegas and South Park: The Stick of Truth. Before that, the core creative team at Obsidian was part of Black Isle.

They were responsible for Icewind Dale, Fallout 2 and Planescape: Torment. They also published the Baldur’s Gates. They know a lil’ something about making juggernaut role playing games is all I’m sayin’ …

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3 Comments

  • Phil/Poly says:

    Professional update! Pillars of Eternity hit the shelves on March 26th. Bloodborne was released on March 24th, which is why I had that date in my head … as explained in the show.

  • Wifitoaster says:

    Fuckin love the qunari their culture stuff was so interesting.

    • Phil/Poly says:

      Yeah, man. I freakin’ loved peeling back the layers of the Sten onion in 1, learning about them as allies. I thought it was even cooler in 2 being on the receiving end of the Qun. The Arishok in Kirkwall was one of those villains-yet-not-really-a-villain types that’s so compelling as an adversary; you do what you have to, he does what he has to and in the end those are conflicting paths. And I thought DA:2 did a great job of making both sides believable.